module Base
{

	item UH60_Trunk1
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	30.0,
        Type	=	Normal,
        DisplayName	= UH60 Trunk,
        Icon	=	UH60_Trunk_Icon,
        MaxCapacity = 750,
        ConditionAffectsCapacity = true,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 20,
        MechanicsItem = TRUE,
		VehicleType =   1,
    }

	template vehicle UH60_TrunkTemplate
	{
		
part UH60_TruckBedPart
{

	area = TruckBed,
	category = bodywork,
	itemType = Base.UH60_Trunk,
	mechanicRequireKey = true,
	repairMechanic = true,
	container
	{
		conditionAffectsCapacity = true,
		test = UH60_Vehicle.ContainerAccess.UH60_TruckBed,
	}
	lua
	{
	create = Vehicles.Create.Default,
	}
}

}
}